package br.odb.bzk3.geometry;

import java.util.Vector;

import br.odb.bzk3.android.EngineView;
import br.odb.bzk3.android.ObjMesh;
import br.odb.libscene.Actor;
import br.odb.libscene.ActorCommand;
import br.odb.libscene.ActorConstants;
import br.odb.utils.Utils;
import br.odb.utils.math.Vec3;

/**
 * 
 * @author daniel
 */
public class GameActor extends Actor {

	private ObjMesh mesh;

	
	public GameActor() {
		super();
		mesh = new ObjMesh();
	}

	public Vector getMesh() {
		Vector vector = new Vector();
		vector.add( mesh );
		return vector;
	}

	public void setMesh(ObjMesh obj) {
		mesh = obj;		
	}

}
